Apr 14, 2009, 04:37 PM // 16:37
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#61
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by BJuno
Thanks for flamming me but in case you dont understand i dont see anywhere the question has been answered.
So i asked it again if someone knew it. If the info hasnt come out, thats ok no1 knows for sure until then dont flame ppl because you like to.
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Your question was answered here:
http://www.guildwarsguru.com/forum/s...2&postcount=46
where someone quoted Linsey Murdock's user page on GWW here:
http://wiki.guildwars.com/wiki/User_...shen_Menagerie
in which she answers your question. Linsey is the game designer at ANet who probably primarily designed the Menagerie.
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Apr 14, 2009, 05:03 PM // 17:03
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#62
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Frost Gate Guardian
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Quote:
Originally Posted by distilledwill
It is, but from what I can gather the pets you unlock will be wandering free (well, in paddocks)in this explorable area. I assume this means you will be able to charm them.
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it's the "assume" part and speculation flying around that seems to be the concern. A lot has come down to interpretation.
What I personally haven't seen clearly is that once a pet is added to the zoo, that you can exchange them (it would seem odd they you couldn't though). Everything seems to refer to adding them, unlock types and evolutions for your account and creating a "display" of animals. I'd like to think the idea you've indicated seems quite reasonable though (charming an animal of choice from the zoo).
What about evolution stages on similar pets? It seems you can unlock pets and the evolutions but if for example you've got a Moa and made it dire, then added it to the zoo and then capped another Moa and made it Elder, would you end up with 2 Moa's based on evolution type? Do you overwrite the existing Moa and just unlock the evolution for your account?
It seems more like a "lets wait and see" senerio.
elk
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Apr 14, 2009, 05:51 PM // 17:51
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#63
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by elk
What about evolution stages on similar pets? It seems you can unlock pets and the evolutions but if for example you've got a Moa and made it dire, then added it to the zoo and then capped another Moa and made it Elder, would you end up with 2 Moa's based on evolution type? Do you overwrite the existing Moa and just unlock the evolution for your account
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It's set up in tiers. So if you have a dire or hearty moa, then you have the highest tier. If you come back with an elder moa, he's probably not going to do anything because they have elder as the tier below dire and hearty.
If you did it the other way around though, then yeah your dire/hearty moa would overwrite your elder.
At least thats how it sounds to me from what I have read so far.
__________________
I like pizza.
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Apr 14, 2009, 06:33 PM // 18:33
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#64
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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What is the use for the Menagerie for non-Rangers? I have a Ranger, but I have no interest in this if it doesn't introduce something new ... purely cosmetic gimmicks won't keep me playing a game I have been at for 4 years :-(
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Apr 14, 2009, 06:46 PM // 18:46
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#65
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Jungle Guide
Join Date: Jun 2007
Location: IGN: Ingame Notoriety
Guild: IGN: Ingame Notoriety
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If what I understand is correct, and the menagerie allows you to FINALLY evolve your pet to your specification just by talking to an NPC, then huzzah. The ambiguity of pet evolutions (i.e. requiring pet do damage during its leveling -> dire pet) has always irked me, it's friggin' tedious, even having the death-level technique at your disposal. At least this way, you are finally able to choose your evolution, regardless of the method you undertook to level your pet.
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Apr 14, 2009, 06:50 PM // 18:50
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#66
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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Quote:
Originally Posted by Aerial Assault
If what I understand is correct, and the menagerie allows you to FINALLY evolve your pet to your specification just by talking to an NPC, then huzzah. The ambiguity of pet evolutions (i.e. requiring pet do damage during its leveling -> dire pet) has always irked me, it's friggin' tedious, even having the death-level technique at your disposal. At least this way, you are finally able to choose your evolution, regardless of the method you undertook to level your pet.
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This is interesting, and cool. However, it does absolutely nothing for the portion of players who don't play a Ranger, or an X/R. It does nothing for the Ranger who doesn't like BM, like myself. I just don't understand why Anet doesn't add genuinely new content, and instead pulls this stuff. Want to make a killing? Charge 15$ to unlock a new dungeon. 4 years into the game and they add a tiny storage upgrade? Not worth sneezing at.
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Apr 14, 2009, 07:37 PM // 19:37
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#67
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by P A L P H R A M O N D
This is interesting, and cool. However, it does absolutely nothing for the portion of players who don't play a Ranger, or an X/R. It does nothing for the Ranger who doesn't like BM, like myself. I just don't understand why Anet doesn't add genuinely new content, and instead pulls this stuff. Want to make a killing? Charge 15$ to unlock a new dungeon. 4 years into the game and they add a tiny storage upgrade? Not worth sneezing at.
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The object is for you to spend $50 for that new dungeon--in GW2. You're just not getting new content like that in GW. Deal with it.
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Apr 14, 2009, 07:51 PM // 19:51
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#68
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Furnace Stoker
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Quote:
Originally Posted by P A L P H R A M O N D
This is interesting, and cool. However, it does absolutely nothing for the portion of players who don't play a Ranger, or an X/R. It does nothing for the Ranger who doesn't like BM, like myself. I just don't understand why Anet doesn't add genuinely new content, and instead pulls this stuff. Want to make a killing? Charge 15$ to unlock a new dungeon. 4 years into the game and they add a tiny storage upgrade? Not worth sneezing at.
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It is called "adding more stuff for you to do in the game so as to prolong it."
The same reason why they added level 5 rainbox phoenix, when not everyone plays a Ranger or a X/R. You would think that by that time you get to rank 2, even as a ranger, you would have a level 20 pet by then. Now you have to train the rainbox phoenix from level 5 onwards and re-grind away.
By making you interested in acquiring different pets with different evolution for all your characters and all your character's heroes, they extended the "things to do in the game" by another 3 years or so.
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Apr 14, 2009, 08:08 PM // 20:08
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#69
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by P A L P H R A M O N D
This is interesting, and cool. However, it does absolutely nothing for the portion of players who don't play a Ranger, or an X/R. It does nothing for the Ranger who doesn't like BM, like myself. I just don't understand why Anet doesn't add genuinely new content, and instead pulls this stuff. Want to make a killing? Charge 15$ to unlock a new dungeon. 4 years into the game and they add a tiny storage upgrade? Not worth sneezing at.
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Capturing all pets in game, levelling them all to 20 (or unlock higher Tiers with Zoins) will keep me busy for a while. Gotta catch 'm all.
And some kind of Pet Storage has been asked from the launch of GW. This sounds even better.
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Apr 14, 2009, 08:25 PM // 20:25
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#70
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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Quote:
Originally Posted by Arduinna
Capturing all pets in game, levelling them all to 20 (or unlock higher Tiers with Zoins) will keep me busy for a while. Gotta catch 'm all.
And some kind of Pet Storage has been asked from the launch of GW. This sounds even better.
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It does sound fun, but I just can't get over the fact that all this time and effort has been put into something that only caters to a few of the players.
Edit:
... all this time and effort has been put into something that only a few players can even use, period.
Last edited by P A L P H R A M O N D; Apr 14, 2009 at 08:30 PM // 20:30..
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Apr 14, 2009, 09:16 PM // 21:16
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#71
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Frost Gate Guardian
Join Date: Jan 2006
Location: Bay Area
Guild: none
Profession: R/
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they should remove brutal mauling when they add the menagerie.
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Apr 14, 2009, 09:32 PM // 21:32
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#72
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Originally Posted by Nodakim
Yea,i think that pets should get a buff in some way.
In other games the whole fuction of a class is the pet(Warhammer,Squig Herder ?)
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Wow, no.
Some other games maybe, but the pet system in Warhammer is a completely broken mess (All By Meself/Loner builds are the only viable ones for a reason).
My Rangers will have some fun with the Menagerie for a while.
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Apr 14, 2009, 09:33 PM // 21:33
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#73
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by P A L P H R A M O N D
What is the use for the Menagerie for non-Rangers?
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Many players of other classes have pets, and can become quite attached to them. My ele, for example, has a Melandru's Stalker charmed in Pre. He became more of a liability than an asset once I got further in the game and he doesn't see much action these days, but I would hate to give Amos up. He got me through the early part of Prophecies and also beat the Doppleganger for me. Yet I would have to give him to a tamer if I wanted to cap a Black Moa, Spider, or Imperial Phoenix to add their statues to my HoM. With the Menagerie, I can simply give Amos a little vacation and then get him back later.
I think this is something that more than "only a few" players can and will use. I know many people who have gone secondary ranger and gotten a pet at some point or another. I suspect there are many players who went /R when they were newbies just to have a pet, not realizing that the benefits would be limited (to say the least).
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Apr 14, 2009, 11:09 PM // 23:09
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#74
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Forge Runner
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I'm guessing the existing pet traders will be put out to pasture? Or at least stop offering gold for pets.
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Apr 15, 2009, 02:48 AM // 02:48
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#75
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Grotto Attendant
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Quote:
Originally Posted by Lyphen
Honestly, as nirfty as it may be, I can't understand why they decided to go with this. The Pet AI in this game is horrible, and pet builds border on useless.
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There is hope that a-net will buff pets so that they're actually worth using. Please join the discussion if you have any ideas on how to do it.
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Apr 15, 2009, 12:55 PM // 12:55
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#76
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by Gli
I'm guessing the existing pet traders will be put out to pasture? Or at least stop offering gold for pets.
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nah because it was easy to charm pets before anyway...so it should make no difference
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Apr 15, 2009, 01:43 PM // 13:43
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#77
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Gli
I'm guessing the existing pet traders will be put out to pasture? Or at least stop offering gold for pets.
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Registering a pet in the Menagerie does not remove it from your party. If you want to change pets, you still have to visit a Tamer to get rid of your current pet. I believe a Tamer will be one of the NPCs hanging around the Menagerie, but I'm sure the others will stay in their usual places as well.
It looks like some options will open up for pets that currently have fixed levels, too, such as the Black Moa. You'll be able to get one from the Menagerie at a lower level and train it to Dire or Hearty. Or perhaps get one that is already Dire or Hearty if you already have that evolutionary tier unlocked. I'm not quite clear on whether adding a Dire or Hearty pet of one species unlocks the tier for all species.
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Apr 15, 2009, 03:52 PM // 15:52
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#78
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Furnace Stoker
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Quote:
Originally Posted by Chthon
There is hope that a-net will buff pets so that they're actually worth using. Please join the discussion if you have any ideas on how to do it.
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It does seem like that should be the way to go. Ranger primary beastmasters are rare enough, X/R beastmasters are almost unheard of.
With the current state of pets, they are just not worth it compared to the power creep skills from later campaigns.
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Apr 15, 2009, 04:23 PM // 16:23
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#79
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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This place really perked my interest. It will be interesting how they go about getting our pets and training them etc. Hopefully they can make some quests that will allow us to trained the pets to the desired type i.e. dire playful...etc.
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Apr 15, 2009, 04:42 PM // 16:42
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#80
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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Probabily with zcoin you can buy pokeball.
New Title: Pokemon master
I love my dire black widow but pet build need a little buff
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